The Labyrinth RPG gamebook from River Horse (more properly "Jim Henson's LABYRINTH: The Adventure Game") is great. It's an amazing achievement, really - a micro-RPG plus replayable, low-prep campaign, all in a single book. It works like this: after the brief rules and character creation sections, each double-page spread of the book represents a part of the Labyrinth - some puzzle, encounter, or other significant area. These include a little map, some randomizers for the GM, and a challenge for the players. Generally speaking, when you solve an encounter you mark progress with a ribbon bookmark. Whenever you head deeper into the Labyrinth, you roll 1d6 and advance that many pages. Failed encounters carry various consequences, ranging from "no progress, try again," to being taken to a specific page, to losing an Hour (when the clock strikes 13, the game is over and you lose). The challenges vary quite a bit, and many have a kind of party game flavor, making it well suited to GMs and players with little or no RPG experience, and the self-contained package means that you can take the book with you, plonk it down, and start playing pretty much right away. The bookmark tracking method also means that it's easy to do multiple sessions - you just open the book to the relevant bookmark and start playing. The pages even have a little cutout section so you can store your dice inside the book. Like I said, it's great.
However, there are two things I don't love about it: the dice resolution and the characters. Resolution uses a single d6 with target numbers ranging from 2-6, plus Advantage (roll twice, take the highest) and Disadvantage (roll twice, take the lowest) if you have a trait or item that impacts the roll. It's not a *bad* system, necessarily, but if you end up rolling a lot of dice in a row, such as during a fight or "action" scene, it can end up feeling a little too random. From having run it a few times I think I would prefer using a PbtA-style 2d6 roll (6- = failure or consequence, 7-9 = mixed success, 10+ = success) with Advantage and Disadvantage from traits and equipment. Labyrinth feels like a setting where you want a large number of mixed successes and failing forward.
Character creation also isn't bad - characters consist of a goal, Traits, Flaws, and any equipment you pick up (most characters don't start with any). Traits and Flaws give you advantage or disadvantage or relevant rolls, but the book points out that in the right circumstances a trait can be a negative or a flaw a positive, so mechanically they're basically interchangeable. This is all nice, simple stuff, easy to grasp and fun to improv with. The thing I don't like is that with the character types you can choose from are all very narrowly based on Sarah or one of her companions from the movie. The game uses d6 tables to mix up their qualities (instead of playing Ludo, the big shaggy monster who can control rocks, your Horned Beast could be a big shaggy monster able to control plants instead), but I think it's a little flat.
Here are some character pre-gens you can try instead:
Characters
- The Princess
- The Thief
- The Dwarf
- The Wizard's Apprentice
- The Mysterious Old Man
- The Black Cat
- The Great Grey Wolf
- The Mouse Knight
- The Haunted Suit of Armor
- The Friendly Giant
- The Awful Troll
- The Sinister Skull
- Determined
- Ladylike
- Trusting
- Golden Ball
- Dancing Shoes
- Quick & Quiet
- Show-Off
- Reluctant Hero
- Grappling Hook
- Sack
- Secret Key (opens one lock)
- Tool-Crafty
- Turn Invisible (for as long as you can hold your breath)
- Surly
- Short
- Candle
- Pickaxe
- Bag of Gems
- Clumsy
- Insecure
- Loyal
- Half-Remembered Spells
- Master's Magic Wand
- Frog
Result |
Magic Wand |
Memory |
2-6 |
Mishap + drop you wand |
Nothing |
7-9 |
Mixed Success |
Mishap |
10-12 |
It Worked! |
Mixed Success |
- Old
- Wise
- Very Mysterious
- Staff
- Voluminous Cloak
- Cloth-Wrapped Bundle (contents to be revealed when the time is right)
- Cat
- Tough
- Dignified
- Jeweled Collar
- Wolf
- Fearsome
- Mean
- One-Eyed
- Mouse
- Very Brave
- Too Chivalrous?
- Needle Sword
- Button Shield
- Suit of Armor
- Detachable Limbs
- Very Polite
- Cries Easily
- Prone to Rust
- Very Big
- Very Strong
- Clumsy
- Gardener
- Strong
- Slippery
- Stinky
- Fingers Itch to Strangle
- Just a Skull
- Expert Ventriloquist
- Can't Lie