It’s been a while since I posted the PCs’ updated character sheets, and a lot has happened since Session 5. They’ve gained and lost companions, acquired treasures and real estate, and improved some of their stats. At some point I dropped the “S” at the end of Merry Meadows without noticing it.
My Haunted Houserules are HERE
Their level 1 character sheets from session 1 are available HERE
Trigg Sunbold
Fighter 3 HP: 19 AC: 18 XP: 5,336 GP: 272 gp, 112 sp
Str 17, Dex 10, Con 13, Int 12, Wis 11, Cha 15
Gear: Scalebane (longsword +1/+4 vs reptiles), shield, leather armor, helm, mail +1
Strong and handsome, young Trigg is an aspiring hero. He belongs to the Sunflower Order, an informal brotherhood sworn to serve the Hare King and the common folk. Those in need can identify Sunflower Knights by the golden medals that they wear.
Trigg takes his responsibilities as party leader very seriously. He has been married to Emelda Inlow, a young woman from Eveningstar, for about a month now and is about to find out that he’s going to be a dad. Trigg is also the proud owner of a rundown old farm in sore need of repairs, and he now owes monthly taxes to his liege Lady Winter. As a result, he is perpetually worried about money.
Farm labor and maturity have strengthened Trigg (he’s in his early 20s, Emelda is 20 or possibly 19).
Gimwort of Greydelve
Dwarf 3 HP: 16 AC: 17/19 XP: 5,517 GP: 621 gp, 169 sp
Str 14, Dex 16, Con 15, Int 11, Wis 10, Cha 10
Gear: long-hafted axe, battle-axe, shield, helm, leather armor, dwarf-mail, potion of climbing, rope
Treasures: carved ivory pipe (30 gp)
Greydelve is a relatively new dwarfhold, known for its rock crystal and groves of phosphorescent mushrooms, and Gimwort is a young dwarf. He knows a fair amount about hunting underground vermin, having worked to keep Greydelve’s mushroom fields and the cave-fish ponds clear of such creatures. He knows how to treat a slime burn, for example, and the proper way to harvest a fire beetle’s light gland. As one of the Exiles (dwarves from clans that have lost their ancestral dwarfholds and had to found new ones), Common is his native language, although he knows a smattering of Old Dwarvish for ritual use and certain place names.
Gimwort is dependable and unambitious. He is fast friends with Trigg, his fellow warrior, and with Tansybell, whose small stature and hot-headedness remind him of his nieces. He has finally acquired a set of dwarf-mail and can join Trigg and Tansybell in the front rank of the battle-line, although he has grown fond of fighting with his long-hafted axe.
Gimwort has proved surprisingly dextrous and is a skilled practitioner of tumbling and traditional dwarvish dancing.
Tansybell of Merry Meadow
Halfling 3 HP: 13 AC: 18 XP: 5,645 GP: 731 gp, 123 sp
Str 11, Dex 13, Con 10, Int 9, Wis 8, Cha 10
Gear: hand-axe +2 (Clasher), helm, shield, leather armor, hobbit-mail, hand crossbow, darts (6)
Wounds: horrible scar (-1 Charisma)
A young hobbit who was raised on tales of her adventurous great-uncle and longs to live up to them. Her parents would be secretly proud if they knew what she was up to, although they are concerned for her as well – both for the physical dangers of adventuring, and for the social and financial risks that unmarried women face in their old age. It takes a lot of gold to live the leisurely life of an eccentric old bachelor like her great-uncle.
Happily, Tansy has taken well to the life of an adventurer, and is pleased with her nasty facial scar. The other hobbits back in Merry Meadow won’t be able to hush up tales of her adventures when they see this! While she would probably be more effective as an archer, Tansybell finds the idea less heroic, and the party got used to having her in the front rank during the long period of time when she was better-armored than Gimwort.
Tansy has gotten stronger since she ran away from home, although it’s probable that only another halfling would notice it.
Old Dolf
Thief 4 HP: 11 AC: 13 XP: 5,369 GP: 729 gp, 123 sp
Str 7, Dex 12, Con 10, Int 6, Wis 9, Cha 9
Thievery: 3-in-6
Gear: spear +2 (Shimmer), dagger, helm, leather armor, lockpicks, lantern, oil, rope, potion of invisibility
Scars: missing eye
A tramp and failed prospector, Old Dolf joined the party after he tried scamming Trigg with the offer of a map to the dungeon and his services as a guide about town but somehow bungled the pitch and found himself agreeing to guide them through the dungeon rather than to it.
In the months since then, of course, the other PCs have grown to rely on Old Dolf’s stout courage and unnatural good luck. Dolf often fights as Trigg’s squire in battle, finishing off enemies that Trigg wounds. He harbors a romantic notion of earning a place among Lady Winter’s household guard.
A few months of friendship and ready money has put some meat on Dolf’s old bones, and he no longer has a penalty to his Constitution. Losing an eye to a giant bat should have made Dolf uglier, but instead the old thief has grown in confidence and generosity – a stat boost removed his penalty to Charisma as well.
Eldred the Enchanter
Magic-User 2 HP: 3 AC: 11 XP: 3,258 GP: 307 gp, 90 sp
Str 6, Dex 13, Con 5, Int 15, Wis 15, Cha 15
Gear: spellbook, Wand of Cold (4 charges), Ring of Shocking Grasp, scroll of Web, scroll of Read Languages, lantern, oil
Spells Known: Dancing Lights, Color Spray, Spook
Languages: Common, Elvish
Prior to joining the party, Eldred had spent his life as a wandering entertainer and conjuror of cheap tricks. Trigg believes that Eldred is a wise wizardly mentor, however, and Eldred has been doing his best to live up to the role ever since. After being killed by a giant centipede, Eldred has returned from death and once more assumed his role as the Party Dad. His use of wands has saved the party’s life on several occasions.
Eldred has grown stronger and more hale since his resurrection, although he’s still a frail wisp of a man.
Mell of the Moonwood
Fighter 1 HP: 7 AC: 17 XP: 870 GP: 376 gp, 113 sp
Str 13, Dex 16, Con 6, Int 9, Wis 8, Cha 8
Gear: crossbow, bolts (20), shortsword, leather armor, mail, helm
An archer and novice adventurer, Mell has traveled to the Periphery to seek her fortune. While not one to talk much about her past, she has already proved herself a brave companion, having faced down a charging basilisk on her very first adventure.
The Moonwood is a stretch of sacred forest in the Heartland of the Realm, managed by the King’s Foresters and an order of priestesses who tend a pool that was once visited by the Moonmaiden. The Moonwood’s white and piebald deer are believed to be beloved of Selune, and hunting rights are only given by special dispensation from the head priestess.
NPCs of Eveningstar
Emelda Inlow
Str 8, Dex 9, Con 13, Int 10, Wis 11, Cha 16
Trigg’s wife. She sewed a shirt for him and presented it to him during the party’s first-ever feast at the Golden Unicorn, following their third delve into the Haunted Halls. After a brief engagement, the two were married last month, and (unbeknownst to anyone) she was already pregnant at the time. Emelda is short and pretty (the Inlows are a notably handsome family) and is a hard worker with a practical nature. She has a black winged kitten named Shadow, a wedding gift from Lady Winter.
Emelda’s Older Brothers
Errol Inlow – Str 11, Dex 7, Con 11, Int 9, Wis 6, Cha 12
Garlan Inlow – Str 12, Dex 14, Con 8, Int 12, Wis 14, Cha 16
Garlan is the older of the two, and is tall, with a dreamy air. He will inherit the family farm when his father passes, and is resolved to the life of a gentleman-farmer, although he would like to buy more books.
Errol is the black sheep of the Inlow family, a hot-head and troublemaker who is rarely diligent with his chores. Errol struck up an unlikely friendship with Tansybell, and the two hang out together during downtime.
Elfarran the Lame
Elfarran’s shop is detailed HERE
The Golden Unicorn
A cozy backstreet establishment that normally sees only a fraction of the custom of Eveningstar’s premiere inn the Blue Lantern, the Golden Unicorn has seen a surge in popularity since the PCs set up shop there. With two parties of adventurers renting rooms, the locals have a good chance of hearing an exciting tale on any given night. On the rare occasions that there are no adventurers about, they can gaze at the stuffed basilisk head behind the bar or pore over the collection of adventurers’ maps and charts now stored there. The inn’s beer garden has done a lively trade all summer.
The Silver Daggers
Elm Ringlad
Ranger 1 HP: 8 AC: 16 XP: 1,252 GP: 478 gp, 161 sp
Str 13, Dex 14, Con 9, Int 12, Wis 14, Cha 10
Gear: dagger +1, dagger, helm, leather armor, mail, torches (6), Potion of Growth
Treasures: garnet (500 gp)
Wounds: missing ear (-1 surprise), missing finger (-1 dmg)
Wants: gold and experience; to protect Oak
Oak Ringlad
Ranger 1 HP: 8 AC: 15 XP: 1,252 GP: 478 gp, 161 sp
Str 14, Dex 14, Con 9, Int 10, Wis 14, Cha 7
Gear: bow, arrows (16), dagger +1, helm, leather armor
Treasures: garnet (500 gp)
Wants: gold and experience; to protect Elm
The Ringlad brothers are twin rangers from the western Dalelands, a neighboring region of the Periphery. They were formerly members of Ivy’s adventuring party, but left after seeing too many deaths in the Shrine of Evil Chaos. The brothers are good-hearted but not particularly brave. They tried making money above ground for a while, hunting spiders and bandits in the Briarwood, but the paltry returns from that work have seen them leading their group back to the Haunted Halls.
Dwarf 3 HP: 13 AC: 16 XP: 5,519 GP: 645 gp, 161 sp
Str 10, Dex 9, Con 9, Int 11, Wis 11, Cha 3
Gear: axe, helm, leather armor, shield +1, dagger +1
Treasures: garnet (500 gp)
Wants: to make 2,000 gp so that he can cash out of adventuring and buy into his cousins’ business back in Toadmarket. He believes there is an untapped market for dwarf-made goods in Eveningstar, whose main source of metalwork comes from the halfling artisans of Molehill.
Flarkin is a disreputable and unpleasant old dwarf. He dreams of giving up the adventuring life, buying a pony cart, and becoming a traveling merchant instead. To that end, he hoards his gold and will not risk himself for others. Flarkin is not a natural warrior and has survived this long as an adventurer by playing it safe.
Dunsell the Daring
Paladin 1 HP: 8 AC: 13 XP: 111 GP: 75 gp, 41 sp
Str 9, Dex 7, Con 10, Int 12, Wis 10, Cha 10
Gear: sword, shield, helm, holy symbol
Skills: immune to disease, lay on hands (2 HP/day)
Wants: fame and glory
Dunsell is an idealistic (if unimpressive) young man with nothing but his sword, shield, and unswerving zeal. On his first adventure he refused to accept the surrender of some three-headed drakken, believing that their horns, claws, and black scaly hides were clear evidence of their evil natures.
Deyla
Beastmaster 1 HP: 7 AC: 10 XP: 111 GP: 77 gp, 41 sp
Str 12, Dex 6, Con 13, Int 8, Wis 11, Cha 10
Gear: shortsword, leather armor, lantern, oil, rope, bag of dried fireflies
Skills: identify tracks, +1 to Reaction Rolls with beasts
Wants: gems to feed Stonescale so he’ll grow larger and develop a more colorful shell.
Stonescale
Giant Gecko (Young)
HD 1+1 (HP 5), Attacks 1 x bite (1d6), Movement 120 (40), Morale 7
Usually rides on Deyla’s shoulders. Flashes his skull-gem at people who annoy him.
Growth Track: 0/2,000
Wants: chin scratches, food
Deyla is an old woman from the Border Hills near Guido’s Fort. She took up adventuring late in life after adopting Stonescale, her pet crystal lizard. Crystal lizards need to eat gems and valuable metals in order to grow, and Deyla wasn’t likely to find many rubies or emeralds as a charcoal burner’s widow.
Off On A Journey
Elf 2 HP: 12 AC: 14/15 XP: 4,313 GP: 206 gp, 33 sp
Str 12, Dex 17, Con 10, Int 8, Wis 11, Cha 5
Gear: bow, arrows (20), arrows +1 (6) sword, buckler, helmet, scroll of Light, Potion of Healing (x2)
Spells: Cure Light Wounds, Animal Friendship
Treasures: flute, ivory bracelet (100gp)
Languages: Elvish, a few words of Common
Riding: Starbrow, a riding horse
A young wood-elf, far from home. Sassaran was quiet and withdrawn while she was with the other PCs, but is talkative with Taravol. She agreed to leave Eveningstar with him if he would stay long enough to help the party complete the Quest for the Cursed Relics, where his help was instrumental in bringing Eldred the Enchanter back to life. While the other PCs were sad to see her go, Sassaran seems much happier to be traveling with another elf.
Taravol
Elf 3 HP: 18 AC: 18 XP: 8,234 GP: 765
Str 8, Dex 14, Con 13, Int 11, Wis 10, Cha 8
Gear: jeweled sword (100 gp), bow, arrows (20), helm, leather armor, mail, Rope of Climbing, scroll of Cure Light Wounds, scroll of Hold Person, Ring of Protection +1
Spells: Protection from Evil, Remove Fear, Hold Person
Treasures: flute, ivory bracelet (100gp)
Languages: Elvish, a few words of Common
Riding: Arrow, a riding horse
Taravol is a little older than Sassaran (the elvish equivalent of mid-30s compared to Sassaran’s 20-something), and has a melancholy temperament. He and Sassaran hit it off the first time they met and have become fast friends. Non-elves can’t tell if they’re in love or not, due to the slow pace of elvish courtship and the comparative lack of physical intimacy, but the two of them would probably say something like “their hearts are aligned” or “they walk under the same star”.
The two elves are on a journey westward to Murth Gallen, Taravol’s home beyond the mountains. There Taravol intends to introduce Sassaran to his family. They will have to pass through the Western Dalelands, the shadowy forests ruled by the infamous Knight of Ravenstone, and cross over or under the terrible mountain range known as the Dragon’s Tail before they come safely to Murth Gallen. The journey is sure to be filled with all sorts of adventures.
Deceased
- Pious Oddle (Cleric 1): knocked unconscious by a doppelganger, then abandoned by Flarkin when the Ringlad's party was attacked by a group of living statues.
- Berrybert of Molehill (Halfling 3): a greedy, no-good hobbit from a wealthy family. He stole Old Dolf's golden bowl, then became corrupted by the cursed relics in the Temple of Evil Chaos. Killed by Gimwort when he betrayed the party to protect his treasures.
- Alho Rengate (Fighter 1): a former merchant's guard. Rescued from the hobgoblins by Ivy Almyr and joined her party. Killed by skeletons in the Quest for the Cursed Relics. His reanimated corpse was put down by Ivy on the group's second attack on the temple.
- Welleran of the North (Fighter 1): Alho's fellow guardsman, met a similar fate. Slain by zombies, reanimated, and put down again by Ivy.
- Root the Wanderer (Druid 3): A member of Ivy's original party. Was banned from the Golden Unicorn for trying to inveigle the staff into "celebrating the druidic rites" at the party's first feast. Later killed fighting orcs in the Caves of Chaos.
- Dagger (Thief 1): A member of Ivy's original party. She was killed fighting orcs in the Caves of Chaos before we had a chance to learn much about her.












