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In which the party fights a series of horrible bugs in ruined bathrooms and recovers a surprising haul of magic items. They find barely any money. |
A Week In Town
After a week spent scrimping and saving in town in order to afford the room in the Golden Unicorn (Eveningstar’s 2nd-best inn) that Trigg needs to recuperate, the party is back on the trail towards Starwater Gorge and the Haunted Halls.
Tansybell got some part-time work in the inn’s kitchen to cover her expenses, while Sassaran went to camp by herself in a stand of trees off of the High Road. Old Dolf blew through his pocket money halfway through the week and then philosophically returned to sleeping in haylofts, scrumping, and bothering people for money, which is more or less what he did before.
I got my OSE town prices from Carcass Crawler #2, which also has a Wood Elf class that I decided to use for Sassaran – the main trade off here is getting the Fighter’s attack bonus and an additional +1 to-hit with ranged weapons in exchange for turn undead.
Now that the party has alerted the kobolds and opened the portcullis, I’m using a d6 wandering monster table, where a 1 indicates a kobold patrol and a 6 the hunting owlbear.
I’ve also decided on a solution for the empty rooms: I’ll roll a random room from the upper level of B1 In Search of the Unknown, with a 50% chance to contain treasure and a separate 50% chance for a monster from the relevant tables at the back of that module.
Modeling their behavior on my old high school friends’ exploration method, the party’s goal on this delve is to double-check the areas they’ve already been to before braving the obviously dangerous doors in Area 8.