"I am not Eric the Bold for nothing!" |
Continuing on from my review of this module, available HERE.
The Gem & The Staff is available on DriveThruRPG, or you can borrow a copy on the Internet Archive.
My revised version is available HERE. You’ll want to read this first to make sense of the commentary that follows.
My friend Alex and I played through part 1 (The Gem) of my revised version of The Gem And The Staff. In both versions of the module Eric the Bold is hired to steal a gem from an archmage (Tormaq in the original, Abracadazzar in mine). While in the original the client is unnamed and claims to have access to the only witness to one of Eric’s prior thefts, I gave this person a name (Warren the Warlock, a rival and occasional ally of Eric’s) and said that the witness was one of Warren’s imps. Eric is given a rod that will allegedly teleport him to safety when touched to the correct gem and the adventure begins.
We played over the phone: I put the character sheet for the module’s pregenerated character, Eric the Bold, on a shared Google Doc and texted Alex numbered photos of the dungeon map. This jury-rigged setup worked a lot better than I had expected – Alex seemed to have no trouble telling where he was, and we were able to move along at a good clip. We explained the player-facing map by saying that a master thief like Eric the Bold would have done his research before attempting such a dangerous heist.
(The original module has the DM hand out illustrated maps of individual rooms as the player comes to them. Not having time to draw nice room layouts before our game, my implementation of the player-facing map was inspired by the procedure that Josh lays out HERE)
Apart from that one bit of bad puzzle design on my end, Alex took the place apart with remarkable precision.