One of my favorite conceits for a Tolkienesque setting is to combine Gondor/Numenor with the archipelago of Earthsea, which aesthetically feels like a slam dunk to me. Enjoy this little gazetteer of my version of this idea.
The Isles
Serd
A grand island, where once dwelt the High King of All the Isles. Serd is rich and beautiful, with pale sandy beaches and towering white cliffs, against which the bright flags and colorful tile roofs of the port city stand out. Many a seafarer longs to hear the merry bells of Serd calling their ship home. Serd also boasts a grove of ancient olive trees, one of the wonders of the isles. The eldest of this grove is the White Tree which grew from the archmage’s staff, planted in the Court of the Kings.
The Lord of Serd is known as the Keymaster or Keeper (as in “Keeper of the Keys”) of the Sea-House of Serd. The Keepers are descended from the stewards of the High King, and keep his house ready for his return.
The Tower
Not truly an island, the Tower is an ancient structure that rises from the sea just off the coast of Serd. The wizards of the isles learn their art here.
The rule of the Tower is given to the Archmage, who is chosen by the masters of the school.
Stoneships
The stone ships of Stoneships are one of the wonders of the world. Were they built in place? If so, how, and for what purpose? They are positioned as if run aground on the stony shore, but how could such vessels ever have floated?
The rule of Stoneships is given to the Master of the Map-House, where it is said that a copy of every sea-chart, sounding, and ship’s log in all the isles is kept.