Sunday, September 8, 2024

Night-Haunted Hogwarts: Random Items


To generate a random Potter-esque item, roll d6, d6 for an Adjective. Then do the same for the item’s Form (
select one of the two available options for each entry).

Adjective

Roll d6, d6

1

2

3

4

5

6

1

Acid / Swamp

Aging / Beauty

Alarm / Stealth

Antidote / Poison

Aquatic / Flying

Automatic / Transforming

2

Babbling / Biting

Befuddling / Fogging

Bejeweled / Glittering

Blood / Darkness

Boil / Wart

Butterfly / Slug

3

Canary / Owl

Chameleon / Concealing

Cough / Sneezing

Cursed / Lucky

Dancing / Rainbow

Dragon / Newt

4

Dream / Sleep

Energizing / Replenishing

Everlasting / Unbreakable

Expandable / Extendable

Exploding / Muffling

Fire / Ice

5

Fireproof / Warming

Flower / Puking

Ginger / Lemon

Glowing / Sinister

Healing / Protective

Laughing / Screaming

6

Memory / Surprise

Pepper / Silver

Perfumed / Stinking

Shrinking / Swelling

Smoking / Sparking

Soothing / Speaking


Form

Roll d6, d6

1

2

3

4

5

6

1

Armor / Shield

Badge / Coin

Bag / Purse

Ball / Bubble

Beverage / Biscuit

Boat / Broomstick

2

Bomb / Fireworks

Book / Scroll

Boots / Gloves

Bottle / Jar

Bowl / Box

Cage / Skull

3

Candle / Incense

Candy / Drop

Cards / Wand

Cloak / Tent

Cream / Solution

Crystals / Prism

4

Dagger / Sword

Doll / Kettle

Dust / Gas

Egg / Essence

Figurine / Flower

Goblet / Ring

5

Gun / Horn

Hat / Robe

Ink / Quill

Instrument / Mirror

Lamp / Torch

Muggle Artifact / Necklace

6

Pasty / Pellet

Pole / Rope

Potion / Powder

Sand / Stone

Tea / Teacup

Tonic / Water


You will need to adjudicate the item's effects, as well as its price. As a general guideline, I recommend choosing 1-3 dice worth of copper knuts, silver sickles, or golden galleons. If something seems unusually rare or powerful, multiply the result by 10.

Examples: 

  1. Boil Tonic: a simple potion meant for curing boils. 1d6 knuts.
  2. Perfumed Teacup: infuses whatever liquid is poured into it with a pleasant floral smell. 3d6 knuts.
  3. Butterfly Candle: this candle’s flame takes the form of a fluttering butterfly. It can flap a short distance away from the candle, but swiftly goes out when away from its wick. 1d6 sickles.
  4. Sleep Gun: a curious silver-and-seashell blunderbuss that fires puffs of soporific smoke. 3d6 x10 galleons.
  5. Everlasting Muggle Artifact: a lightbulb that turns off and on with the flick of a wand. Doesn’t need to be plugged into anything. 1d6 sickles.
  6. Dragon Broomstick: the handle of this broomstick is a carved dragon head that can spit magical firecrackers. Loud, leaves a contrail of black smoke when flown. 400 galleons.

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Design Notes: in general I'm not a huge fan of spark tables. Coming up with ideas is the easy part - it's translating those ideas into usable rules text (or game prep, prose, finished illustrations, functioning code, etc.) that's hard. A general-purpose or overly-broad spark table is a machine for automating the easy part of the process.

Nevertheless, I found myself with a problem when it came to designing items available for sale in a wizarding marketplace, because essentially all but the most basic supplies you'd expect to find there are magic items. Designing useful and interesting magic items is hard! You could say that magical objects have become rare and hard to find in the post-apocalypse as a justification for only including them in the dungeon, but I don't think that would feel right. Shopping is a huge aspect of Harry Potter; it's one of the things that makes the series so eminently marketable and merchandisable. Hogsmeade and Diagon Alley are bursting with an abundance of delightful objects - more than are actually fully described in the books, and more than any one person could reasonably design. A trip there is characterized by being surprised by something interesting and colorful that you're tempted to waste your money on, so in addition to the stable inventories of specific shops I wanted a tool for generating interesting objects for players to stumble across.

Furthermore, magical objects in Harry Potter have a distinctive flavor. Pumpkins, chocolate, warts or pimples, bad smells, and things moving on their own are common.

In my opinion, a good spark table needs to be narrowly focused and highly specific*. I needed a quick way to generate a lot of objects with a particular flavor. A spark table seemed like the right tool for the job.

*You also need to stress-test it - it's not enough to just say "discard results that don't make sense". That still might be necessary from time to time, but you should be trimming out any entries that don't combine well. For example, I had the adjective "Goblin-Forged" in the table for a long time. It works great with a lot of entries: a goblin-forged bomb, dagger, or shield is immediately exciting. Others are a bit of a stretch, but still fun. What's a goblin-forged doll or biscuit? With a bit of effort you could make those interesting, if maybe not particularly useful. But a goblin-forged dust, egg, or cream? I don't know. Maybe I'll end up putting it back in if some other entries end up being problems.

Friday, September 6, 2024

Night-Haunted Hogwarts: Playtest Session 1

 

Mary GrandPre

My wife’s friend was in town recently, and as she’s been one of the people asking me to hurry up and finish the Hogwarts game we decided to run a playtest session. I didn’t want to set it inside the castle itself because I wouldn’t have time to finish the whole thing, so I made a small adventure site – a haunted tower in a forest. And thus began…


Harry Potter & The Lady of the Wood (Part 1)


The Players:

Patti (my wife) – Jon-Baptiste Haggride

Suzie – Cassandra Trelawney

Samantha – Andromeda Black


The Session

The players were a group of traveling companions who, while journeying through the forest along the Scottish border, found themselves staying at the Inn At The Crossroads. The Inn is a popular watering hole and market location for the local wizarding folk, goblins, elves, and other magical creatures. While there they heard stories about the local haunt, known to all as the Lady of the Wood, and decided to investigate.


Saturday, November 18, 2023

Battle Borgs

Dorin the Doorkeeper Knight: a playtest character who dumped all of his points into Toughness. 

In 2001 one of my friends at the YMCA afterschool daycare invented a pen & paper game called Battle Borgs. At the time we were spending a lot of time playing various RPG and monster collecting games on our GameBoy colors, as well as making lots of drawings and labeling them. Battle Borgs essentially combined those to pastimes into a single game. You drew your character, wrote down their stats and three attacks, and then battled your friends with them. 

With respect to Nathan E, it didn't work very well. We never figured out a way to solve first-turn advantage and were very conservative about deviating any character's stats from the basic template, so the way to win every match was to go first, hit your opponent a couple of times with your basic attack, and then finish them off with your ultimate. Still, I can still remember all of our Borgs: Mattsum, who switched his flags with pictures of axes on them into axes with little flags on them. Sandsum, who blasted people with sand. Gryndlewing, a butterfly with sharp wings. Saber, who was fast but weak. The anime fire knight Ayen and brother the dark knight Raymen. Skug the snail, with his fearsome Head Bump attack. Smett Mess, whose hands were so big he could slap people's heads off. Smett Tippy, an upside-down Christmas tree who spun very fast to fling ornaments at people.

In 2017 I wrote a second edition of the game. Here it is!

Friday, November 17, 2023

Borderfort Burning: Dwarves

Tony DiTerlizzi

From the same project and using the same method outlined HERE.

The dwarves here were intended to be a mix of Thorin's Company, the petty dwarves of the Silmarillion, Snow White & The Seven Dwarves, Narnia, and Rumpelstiltskin, rather than the standard fantasy dwarf. Where other aspects of Borderfort Burning leaned into their Warhammer inspirations, I deliberately tried to break away from that here. They are also partly convergent evolution with, and partly inspired by Brian Yaksha's Dwarf and Gnome write-ups.

Thursday, November 16, 2023

Borderfort Burning: Wood Elves

Larry MacDougall

“Borderfort Burning” is the name of an abandoned project from 2018. It was an attempt to synthesize my favorite classic fantasy influences (Tolkien, Warhammer Fantasy, Angus McBride, Japanese western fantasy) into a single, small-scale setting — essentially an expanded version of B2: Keep on the Borderlands. The scope of the setting was manageable, but since mechanically I was mostly trying to convert Adventures In Middle Earth (a 5e system) into something like B/X D&D (itself a deceptively fiddly set of rules), the rules framework I was using at the time was pretty maximalist in a way that I’m less interested in now. A lot of this material has reappeared in other projects, although as my tastes have changed the weight given to specific influences has shifted. Borderfort Burning skewed closer to Warhammer than The Hobbit, while the elves in particular also have a lot of the Fair Folk from Lloyd Alexander’s Prydain and the elves of Lorwyn and Shadowmoor from Magic: the Gathering in their creative makeup.

Wednesday, November 15, 2023

Otyugh/English Lexicon



The otyugh is a very strange monster. Being big, irascible, alien creatures that smell like literal shit and who mostly want to shovel garbage into their mouths and be left alone, few scholars have plumbed the depths of otyugh intelligence. Nevertheless, otyughs are capable of language and have their own form of polite etiquette. Indeed, many seem to understand a great deal of the common speech (although they are either unable or unwilling to speak it). The next time you expect to go crawling around in otyugh territory, be sure to bring along this handy pocket phrasebook. The polite delver may avoid suffering ingestion, indignity, or a fatal blow from the otyugh’s horny feeding-palps.

Tuesday, November 14, 2023

Blog Update

If you look at the archives of this blog, you can tell more or less exactly when I left my old administrative assistant job and became a full-time freelance illustrator — late fall in 2022, where the last (to date!) Night-Haunted Hogwarts post appears. Two things happened there: 1) going from a salaried office job with seasonal slow periods to an art career where I’m paid per project, I suddenly had a lot less time and energy for creative side-projects, and 2) I had to turn in my work laptop.