Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Friday, November 17, 2023

Borderfort Burning: Dwarves

Tony DiTerlizzi

From the same project and using the same method outlined HERE.

The dwarves here were intended to be a mix of Thorin's Company, the petty dwarves of the Silmarillion, Snow White & The Seven Dwarves, Narnia, and Rumpelstiltskin, rather than the standard fantasy dwarf. Where other aspects of Borderfort Burning leaned into their Warhammer inspirations, I deliberately tried to break away from that here. They are also partly convergent evolution with, and partly inspired by Brian Yaksha's Dwarf and Gnome write-ups.

Thursday, November 16, 2023

Borderfort Burning: Wood Elves

Larry MacDougall

“Borderfort Burning” is the name of an abandoned project from 2018. It was an attempt to synthesize my favorite classic fantasy influences (Tolkien, Warhammer Fantasy, Angus McBride, Japanese western fantasy) into a single, small-scale setting — essentially an expanded version of B2: Keep on the Borderlands. The scope of the setting was manageable, but since mechanically I was mostly trying to convert Adventures In Middle Earth (a 5e system) into something like B/X D&D (itself a deceptively fiddly set of rules), the rules framework I was using at the time was pretty maximalist in a way that I’m less interested in now. A lot of this material has reappeared in other projects, although as my tastes have changed the weight given to specific influences has shifted. Borderfort Burning skewed closer to Warhammer than The Hobbit, while the elves in particular also have a lot of the Fair Folk from Lloyd Alexander’s Prydain and the elves of Lorwyn and Shadowmoor from Magic: the Gathering in their creative makeup.

Thursday, October 20, 2022

Night-Haunted Hogwarts: End-of-Session Procedure & Character Advancement


End-of-Session Procedure & Character Advancement

When the party finishes their expedition and returns to town, run through the following procedure:

  1. Clear all injuries and conditions.

  2. Check to see if anyone meets the requirements to advance to the next Rank.

  3. Go through the House Points checklist and distribute Points. When awarding House Points the Referee should announce the awards in a dramatic voice.

 

Thursday, October 13, 2022

Designing Hogwarts Characters: My Process (and how to use it to make your own)

The possibility seems remote, but imagine, Dear Reader, that find yourself playing a game of Night-Haunted Hogwarts. Further imagine that none of the 24 clan options suits your purposes - perhaps you have a favorite character that I failed to include (cutting it down to a d6 roll's worth for each house left many on the table), you don't like my interpretation of one of the existing ones, or you really want to play something off the beaten path like a foreign wizard, goblin, centaur, or elf. What to do? 

In this post I'll walk through my process and see if we can distill that into some general principles that we can use as a guide for making your own material in this setting.

As I've discovered, writing tie-in material for an established setting you have to fill in a lot of blanks left by the text. A roleplaying game needs different things than a series of boarding school mystery novels does, for example. At the same time, your work needs to feel like it belongs or you lose the benefits of using the established setting in the first place. Writing tie-in material, therefore, is mostly a process of extrapolation - you're trying to surprise your audience with a sense of familiarity. In practice this mostly consists of looking at specific examples from the text and expanding outward to make a generalized type. These can be direct (Neville Longbottom killed one specific snake one time --> his descendants are famous dragonslayers and serpent-hunters) or indirect (a mirror in the Leaky Cauldron gives Harry sarcastic advice on his appearance --> mundane objects in Harry Potter world can have funny personalities that relate in some way to what they do --> the Crabbe's magical caltrops chortle to themselves whenever they think they're about to stick someone). Sometimes they are made from the thinnest of thin strands (house-elf could be said to imply other kinds of elf: by looking at house-elves what can we interpret as qualities of "elfishness" in Harry Potter and how can we apply them to different contexts).

Wednesday, October 12, 2022

Slytherin: Clan Snape

 Snape

"always"

Sigil: the lily and doe, silver on black

Skills: Potions (expert) | Curses (basic) | Herbology (basic) | Stealth (basic)

+1 Courage


The Snapes are a small and rather poor clan, but all know them as bitter enemies of the One Enemy - indeed, their family words "always" are said to be a reference to how long the Snapes intend to oppose Him. Their seat is at Spinner’s End, where they own a watermill built into the brick ruins of an old pre-war muggle mechanical one.

Slytherin: Clan Slughorn

 Slughorn

"family, duty, honor"

Sigil: the horn and sun, gold on plum

Skills: Potions (experted) | Transfiguration (advanced) | Courtesy (basic) | Herbology (basic)


A wealthy, well-liked, handsome, and well-connected family, the Slughorns are related to most prominent wizarding families by bonds of blood or business. Though the Slughorns fight more wars with quill and ink than with wand or blade, clan Slughorn has always known that there can be no rapprochement with He Who Must Not Be Named.

Tuesday, October 11, 2022

Slytherin: Clan Moody

 Moody

"constant vigilance"

expect the unexpected!

Sigil: the eye and claw, green and gold on red

Skills: Curses (expert) | Potions (advanced) | Transfiguration (basic) | Stealth (basic)

The Moodies have long studied the arts of the Enemy in order to better combat them. They have a reputation for hardness, even cruelty, but it is universally acknowledged that their courage and conviction is second to none. The family is small, grim, and strict, with few dependents, but their dim halls are full of the honors and battle-trophies won by generations of Moodies.

Slytherin: Clan Rookwood

 Rookwood

"even death may die"

Sigil: three triangular eyes, gold on black

Skills: Devices (expert) | Stealth (advanced) | Curses (basic) | Divination (basic)

+1 Shadow


Though the ruins of Azkaban have long been abandoned to the dementors, the head of Clan Rookwood still holds the title of Warden of the Isle. From their coastal fortress the clan keeps watch against the horrors of that blasted island prison - a dangerous and thankless task, for no Lord Warden has yet died a natural death.

The sullen, salt-stained folk who owe fealty to the clan claim that Rookwood blood runs to madness, born of gazing too long upon things not meant to be seen, and strange tales tell of madmen and worse things kept chained for long generations in the family dungeons.

Monday, October 10, 2022

Slytherin: Clan Crabbe

 Crabbe

"honor to serve"

Sigil: a mailed fist crushing a serpent, black and green

Skills: Fighting (expert) | Athletics (advanced) | Curses (basic) 

+1 to Strength

The Crabbes have a reputation for brutality, having served Clan Malfoy for generations. In their secret ceremonies, however, the Crabbes recall that they once served a power older and greater than the Malfoys, and that they may do so again one day. 

Slytherin: Clan Malfoy

 Malfoy

"blood and honor"

Sigil: the Malfoy dragon, silver on green.

Skills: Courtesy (advanced) | Curses (advanced) | Fighting (basic) | Devices (basic) | Potions (basic)

+1 Shadow


Though one of the oldest wizarding families, and undoubtedly the richest, the folk of Malfoy Manor have seen better days. That venerable house, opulent and imperial, saw many dark deeds committed during its occupation by the Dark Lord in the time of the Great War. A shadow of evil seems to have seeped into the stones of the Manor, and tragedy haunts its noble heirs to this day.

Night-Haunted Hogwarts: House Slytherin

 


SLYTHERIN

 

House Modifier: +1 Cunning

 

Inspired ActionCunning Folk

The Slytherin ethos prizes acts of great cunning, resourcefulness, determination, and revenge. You can spend Inspiration to make any roll involving Cunning (or which the Referee agrees demonstrates the positive side of the Slytherin spirit) Safe.

 

FlawAmbitious

House Slytherin's values are well adapted to this violent and insular age, but malice, self-preservation, and pride may still meet their just desserts. You can make any roll involving Cunning (or which the Referee agrees demonstrates the negative side of the Slytherin spirit) Deadly. When you do, gain Inspiration.

Friday, October 7, 2022

Ravenclaw: Clan Trelawney

Trelawney

"sight beyond sight"

Sigil: an owl clutching an orb on a starry field, gold on royal blue.

Skills: Divination (expert) | Potions (advanced) | Charms (basic) | Herbology (basic)


Dwelling in a lonely tower on a misty isle just off the coast, where the smoke-thickened air rings with crystalline chimes and the mournful wailing of the gulls, the Trelawneys are a strange clan. Decent folk avoid them, yet the high as well as the low have come to consult them at one time or another, and even the haughtiest Malfoy will hesitate to raise a wand against one protected by the gift of Sight.

Ravenclaw: Clan Chang

Chang

"we find what we seek"

Gary Young in Outlander

Sigil: a swan in flight, silver on blue

Skills: Athletics (expert) | Charms (advanced) | Divination (basic) | Fighting (basic)


Gallant, perilous, and at home in the peaks and heather of the highlands, Clan Chang are the knights of House Ravenclaw. In battle the Changs are famous for their daring aerial charges, where clan warriors loose volleys of white-fletched arrows while guiding their broomsticks with their knees at full speed, while at court they are known for the splendor of their appearance and their love of ballads.

Ravenclaw: Clan Lovegood

 Lovegood

"a lamp in the darkness"


Sigil: a spiral horn and a white rabbit, quartered pink and blue

Skills: Charms (advanced) | Creatures (advanced) | Devices (advanced)

+1 to Luck


Despite their close connection to the Boy Who Lived, who counted a daughter of the clan among His closest disciples, the Lovegoods have faced suspicion and censure from more conservative families for generations. The Lovegoods honor a great many local spirits and have an odd ritual, charm, or saying for nearly everything, from how to cross a stream without angering the water-sprites to the correct way to greet a black cat met at night.

Thursday, October 6, 2022

Ravenclaw: Clan Lockhart

 Lockhart

"with honor unblemished"



Sigil: a harp and quill, lilac and periwinkle

Skills: Courtesy (expert) | Charms (advanced) | Athletics (basic) 

+1 to Cunning


Scions of a legendary duellist, dragonslayer, and author of numerous codices on the virtues of the Perfect Warlock, the Lockhart bards extol the clan’s dedication to the ethos of martial wizardry. Beneath this sterling warrior-poet reputation, however, rumors persist that the Lockharts achieved their high place in the Ravenclaw court through strategic marriages. Still darker stories tell of a Pensieve kept in a secret, mirror-lined hall in the family castle and stocked with stolen memories of obscure and unsavory origin.

Ravenclaw: Clan Ollivander

 Ollivander

"the wand chooses the wizard"


Sigil: a wand and three stars, gold on grey

Skills: Wand-Lore (expert) | Creatures (advanced) | Herbology (advanced)


Close-mouthed and secretive, the Ollivanders are an ancient family. Never numerous or conventionally powerful, their status as the best wandmakers in Britain has assured the clan a certain prominence for centuries. While known for their hermit-like dedication to their craft, the grey-cloaked Ollivanders roam the backwaters and bylanes of the country seeking obscure woods and magical oddments.

Ravenclaw: Clan Patil

Patil

"to preserve and protect"

good thing Dev Patel likes making costume dramas

Sigil: the raven and stars, bronze on blue

Skills: Charms (advanced) | Divination (advanced) | Courtesy (basic) | Potions (basic) | Wand-Lore (basic)


The Patil clan, as Head of Ravenclaw House, operate Crookclaw College, the largest surviving school of witchcraft and wizardry in the modern era. Supplied in large part by the family fortune, library, and collection of magical curiosities, the school is a lonely bastion of enlightenment in the darkness of shadow-haunted Britain.

Night-Haunted Hogwarts: House Ravenclaw

  

RAVENCLAW

House Modifier: +1 Wisdom

 

Inspired Action: Ready Mind

The Ravenclaw genius manifests in acts of creativity, learning, or unusually beautiful spellcraft.. You can spend Inspiration to make any roll involving Wisdom (or which the Referee agrees demonstrates the positive side of the Ravenclaw spirit) Safe.

 

Flaw: Too Clever By Half

Sometimes being clever just means you're better at making enough rope to hang yourself. You can make any roll involving Wisdom (or which the Referee agrees demonstrates the negative side of the Ravenclaw spirit) Deadly. When you do, gain Inspiration.

 

Wednesday, October 5, 2022

Hufflepuff: Clan Scamander

 Scamander

"there are no beasts but men"



Sigil:
a salamander, pink on white

Skills: Creatures (expert) | Herbology (advanced) | Charms (basic) | Potions (basic)


A reclusive mountain clan known for raising the finest livestock in the country. Rumor claims that the Scamanders understand the secret speech of beasts, so skilled is their husbandry. An absurd notion, though in all justice it must be said that the Scamanders are rather odder than is usual even among wizarding folk.

Hufflepuff: Clan MacMillan

 MacMillan

"justly proud"

bagpipes play when you walk


Sigil: the boar and axe, quartered black, white, and yellow

Skills: Athletics (expert) | Fighting (advanced) | Transfiguration (basic) 

+1 to Strength


The MacMillans are proud of their long lineage and their well-earned reputation for being loud, quarrelsome, and brave (though some say big, quarrelsome, and stupid). The clan’s riotous Christmas feasts and Quidditch tourneys are enormously popular; such a gathering is considered a failure without at least one duel.