For an overview of the project, see here
Creating a Character
1. Stats
When creating a character, assign +1, +0, and -1 to Courage, Wisdom, and Cunning.
You may allocate these yourself or distribute them randomly by rolling a d6 for each stat and assigning the +1 to the highest roll, -1 to the lowest roll, and +0 in the middle.
All starting characters have Strength 6 and Luck 7.
2. House
Choose your character’s House. Each House is an extended network of clans, all related by blood, marriage, or bond of fealty. Originally these links were made to a founding family, but as those lines are extinguished in the modern age successor lines have replaced them as Head of House.
The four Houses are Gryffindor, Hufflepuff, Ravenclaw, and Slytherin.
When you choose your House, increase its associated Stat by +1:
Gryffindor → +1 Courage
Hufflepuff → +1 Luck
Ravenclaw → +1 Wisdom
Slytherin → +1 Cunning
Make note of your House’s Inspired Action and Flaw.
3. Clan
Choose or randomly determine your character’s Clan from among those aligned with your House.
Mark down your Clan’s starting Skills, Inspired Action and Flaw, and select two pieces of Clan starting equipment.
You may also choose or roll a name from one of those suggested for your clan or invent your own.
4. Spend Points
You begin the game with 20 Points to spend on improving your character. This is enough to take two skills from Untrained to Basic (10 Points each), one skill from Basic to Advanced (20 Points).
5. Equipment
In addition to the equipment you receive from your Clan, all characters begin play with a wand, a dirk, and 3d6 silver sickles.
6. Character Rank
You begin the game at Rank 0 (Novice)
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