Black
"all nights must end"
It was either this or Aragorn |
Sigil: the dog and stars, black on orange
Skills: Fighting (advanced) | Transfiguration (advanced) | Creatures (basic) | Curses (basic) | Stealth (basic)
Wild-haired, dangerous, and well-liked, the Blacks bear a secret shame - many of their ancestors sided with the Enemy. These traitors were erased from the Black family tree and their names are not spoken save in a secret and solemn ceremony when a Black comes of age, where they are told the truth about their clan and swear to hunt down their fallen kin.
Glooms and misfortunes haunt the enemies of the most ancient and noble house of Black. You can spend Inspiration to cause an enemy to suffer a fearful vision or stroke of bad luck that makes one of your rolls against them Safe.
Flaw – Impetuous
The Blacks are implacable foes and will take great risks to see that their enemies are caught and killed. They prefer action to caution and laugh at danger. When you successfully roll to avoid an attack you may instead choose to take damage. If you do, you gain Inspiration and damage your enemy in return.
Starting Equipment –pick two–
- Silver-filigree sword (M)
- Raven-winged helmet (Armor 1) and black bear-skin cloak (Armor 1, Heavy)
- Sinister music box – all who listen must test Cunning or fall into a troubled sleep
- Brace of pistols with crushed doxy egg mixed into the gunpowder – (M, Poison, Reload) +1 damage due to toxic pistol balls, -1 to attack due to greasy black smoke
- Pair of two-way hand mirrors
- Ancestor's portrait, wise but cruel (Heavy)
Names
Arcturus
Canopus
Cygnus
Andromeda
Ariadne
Vespers
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