End-of-Session Procedure & Character Advancement
When the party finishes their expedition and returns to town, run through the following procedure:
Clear all injuries and conditions.
Check to see if anyone meets the requirements to advance to the next Rank.
Go through the House Points checklist and distribute Points. When awarding House Points the Referee should announce the awards in a dramatic voice.
Increasing Rank
When a character has completed the requirements, they move to the next Rank.
0 - Novice
You are ready to go on an expedition.
1 - Apprentice
You have survived at least one expedition and returned with something to show for it.
Choose +1 Strength or +1 Luck
2 - Journeyman
You have survived at least three successful expeditions as an Apprentice.
An expedition is considered successful if anyone in your party earned House points.
Choose +1 Strength or +1 Luck
3 - Auror
You have survived at least five successful expeditions as a Journeyman.
An expedition is considered successful if you earned House points.
Choose +1 Strength or +1 Luck
4 - Warlock
You have performed a great service for your House, clan, or another institution capable of granting you the title.
+1 Strength
Receive a gift from the institution that honored you. If no other option presents itself, choose an item from your Clan’s starting equipment.
5 - Master
You have reached Master rank in at least one skill and have completed a Masterwork.
A Masterwork is a major goal, worthy of a powerful wizard, which you must propose.
+1 Luck
You no longer suffer a penalty for Wordless magic.
Keep a record of your successful expeditions.
Note that you do not necessarily need to reach Rank 3 before becoming a Warlock or a Master. Should an extraordinary character skip one or more ranks, they gain the benefits of their new rank but not of the ones that they skipped. For example a character who jumps straight from Rank 2 to Rank 5 will gain the benefits of Master (+1 Luck, no penalty for wordless Magic, count as rank 5 for Reputation and the Presence of the Dark Lord) but not those of Auror or Warlock. The benefits of any skipped ranks can be gained retroactively as the character meets them.
Reputation: As they advance through the Ranks, characters may be treated differently by people they encounter. To see if someone has heard of your exploits, roll your level or lower on a d6.
Earning Points & Improving Skills
Earning Points
When you fail a Skill test, put 1 point into it.
Additionally, at the end of each expedition go through the following checklist, awarding points if the conditions were met:
Defeated a powerful enemy – 5 points for Gryffindor!
Nobody died or got left behind – 5 points for Gryffindor!
Recovered a great treasure – 5 points for Slytherin!
Outwitted an enemy – 5 points for Slytherin!
Discovered a secret of the castle – 5 points for Ravenclaw!
Documented a new spell, creature, or magical phenomenon – 5 points for Ravenclaw!
Helped someone in need – 5 points for Hufflepuff!
Made a new friend – 5 points for Hufflepuff!
You may distribute these points amongst your skills any way you choose.
Cost to Improve Skills
Untrained -> Basic: 10
Basic -> Advanced: 20
Advanced -> Expert: 40
Expert -> Master: 100
Retirement
You may choose to retire your character at any time while in Town.
A retired character has an X-in-6 chance of being able to provide assistance with something 1/downtime, where X is the retired character’s rank.
Stuck in the Dungeon
If the party has not returned to town by the end of the session, the Referee may ask each player to test their Luck. Characters who fail the test must choose to either gain a Scar or lose one of their items.
Can you become a Warlock or Master at any of the other ranks or is it necessary to go in ascending order?
ReplyDeleteI've updated the requirements to clarify this - you can get Warlock or Master at any point that you meet the qualifications. However, you don't get the stat boosts from any skipped ranks until you meet the qualifications for them. It might be complicated in an annoying way but I like the idea of being able to become a youth prodigy.
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