Ollivander
"the wand chooses the wizard"
Skills: Wand-Lore (expert) | Creatures (advanced) | Herbology (advanced)
Close-mouthed and secretive, the Ollivanders are an ancient family. Never numerous or conventionally powerful, their status as the best wandmakers in Britain has assured the clan a certain prominence for centuries. While known for their hermit-like dedication to their craft, the grey-cloaked Ollivanders roam the backwaters and bylanes of the country seeking obscure woods and magical oddments.
You have an intuitive understanding for the deep, magical relationships that govern wands’ behavior, and can use them to your advantage. You may spend Inspiration to automatically succeed in disarming or counter-cursing an opponent whose wand you have observed, or avoid penalties when using another wizard’s wand. When you do this, invent some kind of symbolic justification for it involving some hitherto unrevealed magical property of the wands’ wood, core, etc.
Flaw – Lure of Secrets
The Ollivanders are an eerie folk, drawn to see great magic, regardless of whether that magic is fair or foul. When you could act to prevent some dangerous magic and instead choose to simply observe it, you gain Inspiration.
Starting Equipment –pick two–
Rowan sprig – Ward 1 (ud6)
Tame bowtruckle
Silver tape measure – obeys spoken commands, can extend out to 100 feet
Vial of dragon blood – rare potion ingredient (ud3)
Sachet of phoenix ash – causes any fire to burn furiously (ud3)
Harp strung with unicorn hair – magically soothing
Names
Alder
Geraint
Huon
Elowen
Ingrid
Ophelia
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