Snape
"always"
Sigil: the lily and doe, silver on blackSkills: Potions (expert) | Curses (basic) | Herbology (basic) | Stealth (basic)
+1 Courage
The Snapes are a small and rather poor clan, but all know them as bitter enemies of the One Enemy - indeed, their family words "always" are said to be a reference to how long the Snapes intend to oppose Him. Their seat is at Spinner’s End, where they own a watermill built into the brick ruins of an old pre-war muggle mechanical one.
You can spend Inspiration to retroactively declare that any object within your power or possession that someone has just interacted with was actually poisoned. The person who touched it must save or take 1 Poison damage. If the poison was on something they ate or drank, they take 3 Poison damage instead. If the poison was on a weapon that you just struck someone with, convert the weapon's normal damage to Poison damage (don't add any bonus damage).
Flaw – Bitter
The Snapes never let go of a grudge. When you put yourself or your companions at risk by acting out of malice or spite, you gain Inspiration.
Starting Equipment –pick two–
- Portable cauldron and common potion ingredients (ud6)
- Bezoar
- Batwing cloak – allows you to glide gently to the ground while falling. Flutters menacingly when you walk.
- Bottle of veritaserum (ud3)
- Dagger made of antler (L) – can deal +2 damage once but breaks afterwards
- White lily (Ward 6) – wilts after one use
Names
Segundus
Salazar
Severian
Selena
Septima
Silence
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