Sprout
"our roots go deep"
she's so wise |
Skills: Herbology (expert) | Charms (advanced) | Potions (basic) | Wand-Lore (basic)
A quiet folk with little land of their own, the Sprouts are a curious choice for Head of House. Their castles are modest, comfortable warrens and even their great lairds and ladies often mistaken for traveling healers, peddlers, and hedge-witches. Still, those who laugh at their country speech or despise them as cure-alls for beasts and muggle children are themselves foolish - after all, was not the Boy Who Lived Himself merely the son of a humble potter? The Sprouts have more wisdom and knowledge of the deep magic than many nobler families have ever learned.
You know what herbs to bring and what charms to sing. You can spend Inspiration to heal an injury or physical condition (Sickened, Deafened, Blind, etc).
Flaw – Compassion
The Sprouts take seriously the duty to preserve life, without prejudice. To take a life is to steal everything that a person might have been or done, and even the darkest soul may yet come to the light.
When you spare an enemy, gain Inspiration.
Starting Equipment –pick two–
- Noise-canceling earmuffs & Potted mandrake (immature) – all who hear its scream must test Strength or fall unconscious.
- Dragon-hide gauntlets (protect hands) & trollskin jerkin (Armour 1)
- Portable cauldron and common potion ingredients (ud6)
- Dragon dung fertilizer – Sickening to animals but very attractive to plants (ud3)
- Staff of living wood – produces fruits and flowers on command (ud3 per expedition, Bulky)
- Flagon of dandelion wine – supernaturally warming, turns drinker yellow for a day (ud3)
Names
Ballabard
Carmelo
Sylvanus
Daphne
Laurel
Ivy
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