Friday, October 7, 2022

Ravenclaw: Clan Lovegood

 Lovegood

"a lamp in the darkness"


Sigil: a spiral horn and a winged key, quartered pink and blue

Skills: Charms (advanced) | Creatures (advanced) | Devices (advanced)

+1 to Luck


Despite their close connection to the Boy Who Lived, who counted a daughter of the clan among His closest disciples, the Lovegoods have faced suspicion and censure from more conservative families for generations. The Lovegoods honor a great many local spirits and have an odd ritual, charm, or saying for nearly everything, from how to cross a stream without angering the water-sprites to the correct way to greet a black cat met at night.


Inspired ActionRead the Heart

You have an odd knack for sudden interpersonal insights, and can spend Inspiration to trigger one. When you do, you may ask the Referee a question about what an NPC is thinking and receive a true and useful answer. Alternatively, you may choose use this ability while Resting in order to say exactly the right thing to cure a mental or emotional condition that was making one of your companions Miserable.


FlawSuperstitious

Your world is ordered by many rules and rituals to ensure good fortune and avert evil. When you act on one of these superstitions, gain Inspiration. When you do, describe the superstition and its associated ritual action and record it on your character sheet.


SpecialI Wasn’t Kidding!

Once ever, you may choose one of your superstitions that could apply to the current situation. Circumstances conspire so that the ritual actually works this time.


Starting Equipment –pick two–

  1. Protective charms (Ward 1, Heavy)

  2.  Mistletoe cockade, infested with nargles

  3. Daydream Charm, stored in a painted tin

  4. Erumpent horn – powerfully explosive if disturbed (Blast 10, 1d3 damage)

  5. Eagle hat – screams on command

  6. Old boot with half-tame gnome inside

Names

  1. Adonis

  2. Lorcan

  3. Lysander

  4. Alethia

  5. Aura

  6. Penelope


Design Notes: where Neville is my brother's favorite character, Luna is mine. Unfortunately where the Longbottoms were easy to write, the Lovegoods were tricky. I went through several variations and revisions on everything except the names (you can see an artifact of this in the fact that their Inspired Action is secretly two different abilities), but pending playtesting I'm happy with the results. I don't typically like a ton of collaborative worldbuilding but I think this is just enough to scratch that itch for a certain kind of player. The same abilities can serve someone who wants to play a comedy crank character just as well as someone who wants to play a weird sensitive person who wanders around the dungeon solving emotional problems for the various goblins, ghouls, and talking doorknobs.

Names: Lorcan and Lysander are I think the names that Rowling came up with for Luna's kids in some supplementary material or other, and I have to admit they're good names. Adonis is there for someone absorbed in their own thoughts, Alethia = truth, Aura is New Age-y, and Penelope is associated with wisdom.

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